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Post by Tglassy on Jul 21, 2018 19:11:39 GMT -6
There's a game system that I always wanted to get in to, but never had anyone who wanted to play. I thought I'd outline it here and see if anyone was interested.
W.O.I.N, also called What's O.L.D. is N.E.W., is a Table Top Roll Playing Game, much like the classic D&D. However, there are many differences. For starters, you are mainly using d6 dice instead of everything from d4 to d20. For laymen, a d6 is a regular, six sided dice. Ability checks, be it in combat or not, are dependent on how many D6's your PC can roll for that ability check, and usually have to hit a roll of "10", but that can change depending on how hard what you're trying to do is.
Character creation is also a little different. You don't have "Classes", you have "Careers." Through your life, you have lived many careers, and each one taught you something. Maybe you were an academic who joined the military after leaving school, served two terms and then became a secret agent? Or whatever. Each Career you pick gives you access to talents and abilities that you pick from that career's choices. This is how you increase your level, when you advance, you pick a new career (or repick an old one) based on what skills you want your character to learn.
So as such, there is much more freedom of choice. You can be a wizard though and through and never choose anything different. Or you can have one skill in ten different careers. It's up to you.
What's cool about this game is that there are three different rule books, all of which are compatible with each other: O.L.D., N.O.W., and N.E.W.
O.L.D. is a fantasy. The rule book comes with Careers you would find in a fantasy game, such as Knights, Rogues, Wizards and whatnot. You pick the career, the talents and everything that goes with that, creating your character, a Knight who discovered hidden sorceries and decided to lay down his sword and pick up a wand. It also has a unique magic system, bent on discovering certain powers, and then discovering modifiers. So, you might know the spell "Fire", to create Fire, but then you discover the "Touch" modifier, and the "affect more than one person" modifier, so you create a spell that sets someone on fire on a touch, and it affects more than one person in an area. Or something like that, it gets a little complicated, but for those who master it, it's amazing. It also has the typical "Elves, Dwarves, Orcs" races that you find everywhere.
N.O.W. is the newest book, and it contains careers and focuses for more 1980's action movies. Secret Agents, Commandos, Race Car Drivers, things like that. It also has Kung Fu, and a system for those style of characters. It also has modern guns and vehicles.
N.E.W. is a sci fi game, and set in the future. It has futuristic Careers like Pilots and Space Marines, and has futuristic weapons. It also has Alien Races, and Robot Races, as well as cyborgs and whatnot and rules for cybernetics. And spaceships.
If I played this, I'd want to incorporate at least the Fantasy and Futuristic game modes, creating a Cyber Fantasy game, with Magic and Cybernetics all over the place. I have all the game books, though I think there's a basic one for free to download on the site. Just google it if you're interested. If not, we'll look elsewhere for our RPG needs.
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Post by Tglassy on Jul 22, 2018 17:48:05 GMT -6
www.woinrpg.com/introduction/This is a link to the website for W.O.I.N. It has a Rules Reference Document that has many of the character creation options. It doesn't have everything, but I do have the rulebooks, so in the event that people are interested, I can guide character creation for your first character. Once that's done, apparently new characters only take about 10 minutes to create.
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Post by doublejay9 on Aug 1, 2018 19:59:23 GMT -6
I'm interested in trying out this system with you. I love the idea of Cyber Fantasy. Plus, I have a computer hacker character I'd like to recycle.
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Post by Tglassy on Aug 5, 2018 12:44:03 GMT -6
Well that’s one death warrant signed. Do I have any others?
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Post by bilance on Aug 6, 2018 7:42:57 GMT -6
Only if I get to be a magical girl
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Post by Tglassy on Aug 6, 2018 10:05:58 GMT -6
I would open up options for fantasy, modern and sci fi. There's actually a nice little intro story to introduce all the different types of games available. Basically, people from different times and different worlds all die and wake up together in a strange place. So I'd have you make your character, tell me who they are and how they died, and we'd go from there. The other option is a sci fi game where you are investigating an old, derelict space station. You're free to use any of the races or careers in all three of the books, O.L.D., N.O.W. or N.E.W. If you want to do the first option, then you are free to develop your backstory and the world you hale from, being as elaborate or as finite as you want. You likely won't be going back, so it doesn't matter much. If the second, no aliens or fantasy races are allowed, though humans, augmented, mutants and androids are, and is set in the year 2137. No faster than light travel, and the space station orbits Titan, one of Saturn's moons. I'd still allow magic, as well as psionics, but I'd let you decide how you want to do that, and I'd just say it's something discovered over the next hundred years. You can use this character creator to generate your character easily, if you like: www.enworld.org/morrusdev/character.phpJust use the three basic rulebooks, though. I don't know all these other ones. You can use the website I posted in the above post to look up what each exploit does, to help you pick your character. As for magic, that might be a little more complicated.
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Post by doublejay9 on Aug 6, 2018 19:03:58 GMT -6
I'm interested in that sci-fi option. It'd be a nice change from the D&D campaign. I've bookmarked that character creator.
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Post by Tglassy on Aug 7, 2018 9:42:23 GMT -6
Sooooo...it occurs to me that the third book I wrote, Morpheus One, would be a perfect setting for the sci fi adventure. So here's the important parts:
This is made to be a possible future of mankind, so it is set in the future a few hundred years. Likely, four or five hundred years, maybe more.
At some point in the next century or two, Artificial Intelligences takes an interesting turn, as scientists develop the means, not to create human-like intelligence, but animal like intelligence. A program that can think instinctually, making judgement calls based on it's "instincts", which are very, very basic programs. In some ways, they aren't as smart as people. In others, they're more efficient.
At first, these were mistrusted. Imagine a smart car with the mind of a horse. It doesn't like you, it bucks you out. But if it trusts you, and you treat it well, it becomes devoted to you, interpreting your instructions in creative ways. I had not included any androids in the book, or Artificial Intelligences on par with a human brain, at least not yet, but if you really, really want to play an android, then we can include those as only recently having been declared "People", therefore gaining citizenship within the nations of Earth.
Using these new Artificial Animal Intelligences, the nations of Earth band together to terraform Mars. It is a huge undertaking, and considered a "Unifying" venture. Another advancement that allows this to be possible is advances in Cybernetic Implantations. Those who first live on Mars have extensive Cybernetic alterations in order to survive in the hostile environment. Once terraforming was done, more than a hundred years later, Cybernetic alterations are commonplace, not because they're needed, but because everybody has them. I'll look through the N.E.W. book and see if it all fits with the setting, but I imagine it will.
In the end, Mars looks much like Earth, with Earth-like creatures and plants covering it. The nation that rose on Mars was a conglomerate of most nations on earth, creating a true "Melting Pot". At first, at least. They eventually broke form Earth, forming their own, independent and self sufficient world, though that took a lot of time.
Of course, Humanity did not want to stop there. They didn't "Terraform" the Moon, but there are a number of colonies and large cities on it, under domes, of course. However, once Mars was well under way, they set their focus on Venus.
Venus turned out to be a completely different beast. It had many of the opposite problems Mars did. Unfortunately, the Nations of Earth completely and utterly failed in their attempt to Terraform Venus. That's when a large Coorporation bought out the space station Earth had been using as a base to terraform Venus. Not only did they buy out the space station, but they managed to secure rights to the planet itself. In other words, Venus is owned by this one Coorporation.
This Corporation was focused on Genetic Engineering, and when they bought Venus, they declared themselves separate and independent from Earth. On Earth, Genetic Engineering is only used in limited ways. There are many ethical laws in place as to what is allowed and what is not. When this Corporation took over Venus, they abolished these laws, doing what they wanted with no limitations.
They advanced quickly. Using these advancements, they created organisms that could survive in Venus' atmosphere, slowly changing it. Over time, they succeeded where the Nations of Earth did not: Venus was now Earth-like. Of course, where Mars is very logically grown, with specifically planted forests and and only a little in the wild being random chance, Venus is absolutely flooding with life, and much of it life that was never seen on Earth, thanks to the Corporation's genetic engineering. Even the people of Venus are altered, gaining animalistic traits, or simply being "Designer Babies", in that they are stronger, faster, smarter and live longer, thanks to their genetic enhancements. Most look human, if not much more beautiful and capable. Others are almost animalistic in nature, sporting scales or gills or even non functioning wings (true flight has been elusive.)
As for Psionics, we will say that it is Venusians that figured out how to develop it, so if you want Psionics, you can have it.
So here is where we are at. Three planets in our solar system are Earth-like, but they don't get along all that well. Venusians are similar to Elves (and I might allow you to take Elves as a Race and say they are Venusians), in that they are haughty and think themselves superior, while most others think them scary and weird. Martians are more accepting, but have many Cybernetic parts, which makes people from Earth think they're strange. Venusians and Martians really, really don't like each other, each seeing the other as being Anathema tot heir point of view. Venusians see themselves as being naturally superior, while Martians see them as no longer being human. To Martians, Martians are still human and just upgraded, but to Venusians they are a sloppy attempt to do what Venusians have already perfected. To Earth, they're all weird. Earth Humans are normal, preferring to use technology the usual way and not adjusting themselves, though there are some who take Cybernetic Implants when they have to and most Genetic Disorders are eliminated altogether.
Next post will have character creation thoughts, to give you some ideas.
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Post by Tglassy on Aug 7, 2018 10:04:52 GMT -6
Ok, so in my book, Morpheus One, tensions are rising between the three worlds. in fact, many people expect a war to break out at any point. The first Interplanetary War, or perhaps Worlds War I.
Obviously, while there have been wars during all this, they were always in each planet, not between each planet. This would be devastating. But, there was one time a few hundred years ago when all nations banded together and stopped their wars, and that was when they were terraforming Mars. So, they decide to do another Unifying Effort, in the form of creating a Colony Ship to leave our Solar System and go to an Exoplanet they found that for all appearances seems to be similar to Earth. There's even reason to suggest life is on that planet. So, they do so, and my Book focuses on that Colony Ship once it's landed on the planet.
For the game, however, I'm going to say that the Colony Ship is still being built. There is an uneasy truce between the Three Worlds, though tensions continue to build. Almost like a Cold War.
Your characters are chosen to be on an investigation team to investigate Ascalaon Station, which orbits Saturn's moon, Titan. Titan is the greatest source of Methane Clathrate (Methane Ice) in the Solar System, which made it very, very important to interstellar transportation. However, with the advent of true Fusion Energy, the old station has fallen into disrepair out in the cold depths of space. Now, a task force (you) has assembled to investigate allegations of corruption on the part of the station's owner, Chenzua Corporation.
As there are only two of you, I will likely be creating a team of NPC's to be your back up, so play whatever you like. If you enjoy the setting and the game, then your characters will have the option to go on to the Colony Ship. For the purposes of this campaign, we'll hold off on Magic for now. I'm going to save that for the Exoplanet, which will be after this mission is over. For now, you can take cybernetics or psionics if you want.
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